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Ehristºpher r-erk ins, readneu Tham Fasan, -uta Lauiker-. Page 3. Page 4. Page 5 . Page 6. Page 7. Page 8. Page 9. Page Page Page Page Stuff Wins! The d20 Future Tech supplement describes a dazzling array of new gear and gadgets for. Watermarked PDF. $ $ The d20 Future Tech supplement describes a dazzling array of new gear and gadgets for use with d20 Future, built on d20 Modern rules. Get the latest and.
D20 Modern - D20 Future Tech
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Pay What You Want. Follow Your Favorites! A voice-recognition chip can be installed at an additional cost to ensure that only the weapon's registered owner can issue commands to the weapon. Decreased Range The range of the weapon is halved.
Melee weapons are not affected by this flaw. download DC Modifier: Disposable The weapon is designed to be used once, then thrown away.
It cannot be reloaded. Increased Size The size of the weapon is increased by one category from Small to Medium, for example. Reduced Accuracy With the sights filed off, the barrel shortened, or the focusing crystals misaligned, ranged weapons are considerably less accurate. This flaw decreases the accuracy of a ranged firearm, conferring a -1 penalty on attack rolls.
This flaw can be selected for the same weapon multiple times. Reduced Damage Consisting of a modified barrel bore or an inferior voltage regulator, this flaw reduces the damage of the weapon by 1.
Reduced Stopping Power Increasing the choke on projectile weapons and the impedance of focusing crystals causes ranged weapons to produce much lower damage output.
This flaw subtracts 1 die from the weapon's damage decreasing damage from 2d8 points to 1d8, for example. This flaw cannot be applied to a weapon that deals only a single die of damage.
The following gadgets are universal and can apply to ammunition found in any era, provided all gadget-specific restrictions are observed. Chemical, Muscle Relaxant Rather than a solid slug, the projectile is an injector dart designed to deliver a dose of broad-range muscle relaxants.
The projectile has half the normal range increment for the weapon and deals only 1d3 points of damage. The target can make a DC 14 Fortitude save to reduce the damage by half.
Restrictions: Ballistic weapons and ammunition only. Extended Range The range of a ranged weapon is doubled. Melee weapons are not affected by this gadget. Flechette Flechette rounds fire bundles of razor-sharp, fin-stabilized tungsten darts.
Restrictions: Projectile weapons only. Improved Penetration Utilizing high-frequency energy bursts, shots from this weapon reduce the effectiveness of armor.
It has no benefit against targets that are not wearing armor.
Restrictions: Ranged nonballistic weapons only. Improved Stopping Power By employing hollow-point ammunition or diffusion crystals, this gadget allows ranged weapons to produce significantly greater damage output. This gadget adds 1 die to the weapon's damage increasing damage from 2d8 points to 3d8, for example , Restrictions: Ranged weapons only. It reduces the damage dealt by a shotgun by 1 die, Restrictions: Shotguns only.
download DC Modifier: -1, Diffusing Energy weapons with low-frequency modifications result in reduced penetration, Damage from the weapon is reduced by -2, Restrictions: Ranged energy weapons only.
Concussive Plating Concussive plating blunts the force of incoming physical damage by instantly generating a small, controlled explosion at the point of impact. This gadget provides DR 2 against ballistic damage or bludgeoning damage. This gadget can be selected for the same armor multiple times, Restrictions: None. Segmented Armor segmentation allows armor to move with the wearer, rather than the wearer learning to move with the armor. This gadget can be selected for the same armor multiple times.
Voice-Activated Voice-activated armor allows the wearer to activate various functions of the armor such as an environment seal, integrated equipment, and so on as a free action, even without the use of one's hands, and even when the armor is out of one's hands.
A voice-recognition chip can be installed at an additional cost to ensure that only the armor's registered owner can issue commands to it.
Restrictions: Powered armor only. Ablative The armor is made from inferior materials. For every 10 points of damage the wearer takes, the armor's Defense is reduced by 1. This flaw can be selected for the same armor multiple times. Reduced Range of Motion The armor lacks in even standard flexibility, decreasing the armor's maximum Dexterity bonus by Rigid A virtually complete lack of armor segmentation makes the armor not only uncomfortable to wear, but difficult to move in.
This flaw can be selectedxv multiple times. Concealable Some items can be installed and operated from inside other items, for example, communicators that fit into hollowed-out false teeth, a flash-seal that looks like a personal music storage device, and so forth.
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The item cannot be properly identified except through close examination, or when it is in use. The item cannot be larger than the item in which it is to be concealed.
Reduced Size The size of the equipment is reduced by one category from Large to Medium, for example. This gadget can be selected multiple times.
Flimsy The hardness of the equipment is decreased by -2, to a minimum of O. This flaw can be selected multiple times. Increased Size The size of the equipment is increased by one category from Small to Medium, for example. Reduced Size The size of the computer is reduced by one category from Large to Medium, for example. Tough The hardness of the computer is increased by 2.
Flimsy The hardness of the computer is decreased by -2, to a minimum of O.
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Increased Size The size of the computer is increased by one category from Small to Medium, for example. Increased Duration The duration of the psitech item's effects is doubled. Psitech items without durations are not affected by this gadget. Psitech items that do not affect an area are not affected by this gadget. Extended Range The range of the psitech item is doubled. Psitech items without ranges, or that require melee attacks to operate, are not affected by this gadget.
Restrictions: Ranged items only. Difficult to take down and can resist most sicknesses. The typical know-it-all hero has most the skills and points. A strong intuitive hero and always vigilant.
A hero who has a way with words and personal magnetism. Advanced Classes[ edit ] In addition to basic classes, there are also advanced classes. Similar to basic classes but with requirements to fulfill. Advanced classes can be easily achieved depending on the hero's basic class. For instance, a Tough Hero can be an excellent candidate for Bodyguard or Daredevil.
In later levels, the player may choose to multiclass their hero. However, some Gamemasters GMs may have restrictions on certain advanced classes in his or her campaign.
Thus, the advanced classes might be tougher to acquire or won't be available. The most frowned upon advanced classes are the Acolyte and Mage. Gamemasters tend to shun these classes because they involve spellcasting, as seen in Urban Arcana.
Reasons may greatly vary on the Gamemaster. Action Points[ edit ] One of the interesting additions to the system was the action points. Actions points are used by characters to affect game play greatly. Whenever a character spends one action point, the character receives a small boost in his or her skill checks, ability checks, level checks, or saving throws.Legacy of Dragonholt.
Determine crew. These settings, unlike the rest of the book, feature the supernatural. Reduced Size The size of a psitech item is reduced by one category from Large to Medium, for example. Red War: Storing a weapon in the holster is also a free action.
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