Carrion Hill is a Pathfinder Module designed for four 5th-level characters. This module is designed for play in the Pathfinder Chronicles campaign setting, but. Yes, now you can travel worry-free and have the adventure of a lifetime, secure in the idea that we have a large insurance policy out on your life. Carrion. Hill. Carrion Hill is an adventure for 5th-level characters, written for the Pathfinder Roleplaying rules for running this module are a free download ( KB zip/ PDF).

Carrion Hill Pdf

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PDF: $ This is an article about the Pathfinder Module Carrion Hill. Carrion Hill is an adventure for 5th-level characters, written for the. I'll be running Carrion Hill for some new players soon (their choice), and since I' ve never run it before, I wanted to hear from the community if. DownloadCarrion hill pdf download. Free Pdf Download 12 38 -A - C WINDOWS system32 mshtmled. I am sure they can go a bit higher, not.

What races, subraces, species, etc. Will you allow homebrewed races or species?

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All "Core Races" and "Featured Races" are available. If you want to be something fairly exotic, monstrous, or uncommon in Ustalav you need to have a good background reason why they're in Carrion Hill.

Hit points are maximum at 1st level and high average after that. High average means take your hit die number 10 for a d10, 8 for a d8 and so forth half it so 5 for a d10, 4 for a d8 etc. So "high average" for a d12 is 7, a d10 is 6, a d8 is 5 and a d6 is 4. Does your game use alignment? What are your restrictions, if so?

All alignments are available as long as your character is not disruptive to the party. This is a cooperative game so your character must be able to cooperate with a group.

Do you allow multi-classing, or have any particular rules in regards to it? Multiclassing is fine.

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All the standard rules for multiclassing apply. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system?

If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? I'll roll for all of the NPC's and enemies as well as reactive rolls for the PC's perception checks, saving throws etc. PC's will make their own active checks such as swim checks or attack rolls themselves in a spoiler tag included in their post.

If so, list and explain them, or provide relevant links to learn about these new rules. Other than that your character can have 2 traits or three traits with a drawback.

Please try and make your drawback work for your character's personality and not just be a method of gaining 3 traits with as little of a penalty as possible. You cannot have more than one trait from each of the trait types Racial, Combat, Religion etc. Is a character background required? If so, how big?

Are you looking for anything in particular i. Backgrounds are highly encouraged and necessary as I will be selecting players based on their quality of backstory. Try and describe your characters personality and aspirations in detail and come up with a reason to be in Carrion Hill. If people want to link their backstories together to explain why they're working together, that's fine.

Otherwise the players will be first meeting when the mystery in Carrion Hill unfolds, which is also perfectly acceptable. Role playing is foremost in all of my games. Pathfinder is a role playing game after all. This particular adventure focuses on investigative work just as much as it focuses on combat so character geared toward either, or both, will fit in well.

Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

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Anything from the SRD that is from an official paizo source is good to go. You will be able to tell non-paizo content because it will have a "fan made" or "3rd party" indicator on the page.

I look forward to seeing some interest and characters crop up. If you have any questions or concerns please ask away and I'll try my utmost to answer in a timely fashion. I'm sure it is possible to head off the exploits and level the playing field, but I suspect it takes a familiarity with the game that I am never likely to have, and that it would be easier to achieve in a simpler system.

I also wonder if these issues would have been as prevalent if the adventure had been better. I was quite impressed by Carrion Hill as I read through it, as it has a clever time-sensitive element as well as a neat modular structure reminiscent -- perhaps deliberately -- of the classic Masks of Nyarlathotep. The players are thrown into a situation, but can tackle the next sections in any order they please, which in turn can affect the climax of the scenario.

The problems arose in the details, and these only became apparent in play. The adventure suffers from a lot of glaring bottlenecks in the plotting.

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For example, the vital clue which lets the players know what to do next and unlocks that modular structure is written in Aklo, a language most characters are unlikely to have, and which is not even represented among the included pre-generated characters; the party got around this by having the cleric spam Comprehend Languages for a whole day, but that led to them falling afoul -- if only a little -- of the time limit.

On a similar note, there are far too many sections where high skill values in Knowledge Arcana and Disable Device are required to progress, which can end the scenario right there and then unless the GM fudges things. The scenario more or less demands that a wizard and a rogue are in the party, but nowhere is this mentioned, and again the pre-generated characters don't measure up and are unlikely to hit the numbers required.

Furthermore, nonsensical situations abound and only exacerbate the bottlenecks. A building with an epic-level lock on the front door is bad enough, but for the same building to be made of thick stone, to have no windows and for the doors to be made of the same thick stone stretches credibility.Try and describe your characters personality and aspirations in detail and come up with a reason to be in Carrion Hill.


As a matter of fact, Shamsher Wadud opened an Indian restaurant in the United States determined to serve truly Indian fare out of his desire for authenticity.

What races, subraces, species, etc.

Two of the five are already dead—destroyed by the creature—so it becomes a race against time to find the remaining ones before the creature beats them to it. The decor has Mexican, Mediterranean, and Indian influence. There are separate sections on traditional Irish pub fare bia and traditional Irish fare bia traidisiunca. We represent a wide variety of ethnicities and nationalities e.

In addition, the owner of the Italian restaurant was not Italian, but of Hispanic descent.

Hurley, Vol.

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