DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE .. Complete Divine is a rules supplement for the DUNGEONS &. 'Based on the original DLthilioxs 81 [email protected] rules created by Gary Gygax: md Dave Arneson, and the new DUNGEONS 8c DRAGONS game designed by. ics, druids, and other divine spellcasters, including feats, prestige classes, spells, and magic items. Some of this material is freshly updated for D&D v, and.
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Complete Divine is a supplemental rulebook for the edition of the Dungeons & Dragons .. Print/export. Create a book · Download as PDF · Printable version . every character in the D&D world a tie to the divine and a chance to gain of the class features, spells, and items in Complete Champion use these concepts. Complete Divine () - WIELD POWER GRANTED BY THE GODS Watermarked PDF Complete Divine () is essential reading for players of divine spellcasters in e D&D, particularly if you don't already own the.
D&D Complete Divine - More Divinity.pdf
That's a tough request in a game where typically feat-poor divine characters have to spend a precious feat in order to use a magic item that they might not be able to keep for their entire adventuring career. The chapter on deities focuses on the gods of Greyhawk as presented in the Player's Handbook.
Temples, relics, rites, and quests for these gods are detailed, along with lists of other less prominent deities from Greyhawk and their portfolios. This chapter is less useful for any DM who is not running a campaign using the game's core gods. It still serves as a good example for home campaigns, however, and it isn't hard to build a pantheon by stealing the information here and filing off a few serial numbers for a newly created home campaign.
More useful is the chapter exploring the divine world, discussing what happens when you die and also showing the DM how temples and theocracies are structured. This chapter is quite useful for anyone wishing to expand the role of religion in their game but who isn't sure where to start. Spells Aplenty. His hybrid form is change into animal or hybrid form without immedi- bipedal with prehensile hands and lupine features.
The moon guardian is still subject action. If slain, he reverts to his humanoid form, to involuntary transformation under the full moon and although he remains dead.
Separated body parts retain whenever he takes damage in combat, but a failed Con- their animal form, however. Furthermore, a moon and effects. If the attempt fails, the opponent cannot react Shape check as a move action rather than a standard to trip Orestel. He can change form only once per round. Alternate Form Su : Orestel can shift into elf Voluntary Change Ex : Unlike other afflicted or hybrid form as though using the polymorph spell on lycanthropes, Orestel can voluntarily change into himself, though his gear is not affected, he does not animal or hybrid form without immediately and perma- regain hit points for changing form, and only elf and nently changing alignment to that of his lycanthrope hybrid forms can be assumed.
His hybrid form is kind. He is still subject to involuntary transformation bipedal with prehensile hands and lupine features. If slain, he reverts to his humanoid form, circumstances doesnt change his alignment. Further- although he remains dead. Separated body parts retain more, when he fails a Control Shape check to resume their animal form, however. He is pro- checks made to influence the animals attitude and ficient with the composite longbow, composite short- allows the communication of simple concepts and if bow, longbow, longsword, and rapier.
Deity: None. He is still subject to involuntary transfor- movement. Furthermore, when he fails a Control Shape scroll of magic weapon, scroll of cure moderate wounds. Servants of the twisted and perverse deities of evil, Trip Ex : If Orestel hits with a bite attack, he can nightcloaks delve into forbidden secrets and study evil attempt to trip the opponent as a free action without lore.
They are beings of iron will and determination, making a touch attack or provoking an attack of oppor- although that determination is perverse. Nightcloaks tunity. If the attempt fails, the opponent cannot react weave webs of intrigue, mental domination, blackmail, to trip Orestel. Cruel and intelli- himself, though his gear is not affected, he does not gent, they do not fear slipping away from battle only to regain hit points for changing form, and only wolf and return and grind their foes to dust at a later time.
Changing to or from wolf or Honor is of no consequence to nightcloaks; they do as elf form is a standard action. If slain, he reverts to his they please, as long as their actions further their own humanoid form, although he remains dead.
Separated power and, by extension, that of their divine patrons. Clerics become nightcloaks more often than charac- Elf Traits: Orestel is immune to magic sleep spells ters of any other class. Many have levels of wizard, sor- and effects. The path of Search check when within 5 feet of a secret or con- the nightcloak rarely appeals to rangers, even though cealed door as though actively looking for it.
He is pro- they too can cast divine spells. Orestel also has a often worshiping their evil deities in secret. Rapid Change Ex : Orestel can make a Control Adaptation: While this prestige class isnt specific Shape check as a move action rather than a standard to Vecna, it certainly could be tied to a secret organiza- action.
Nightcloaks are also lycanthropes, Orestel can voluntarily change into good matches for assassins guilds, thieves guilds, secret animal or hybrid form without immediately and per- cults, and conspiracies that rule from the shadows. Furthermore, when he fails a Control Shape Alignment: Neutral evil.
She can also see through sion, or Necromancy. A black-and-white vision that darkvision provides. The cleric candidate must have access to the Evil domain. As a free action, she can whis- skill are Bluff Cha , Concentration Con , Craft Int , per short messages to other worshipers of her patron Diplomacy Cha , Heal Wis , Hide Dex , Knowledge deity, and each such creature within feet hears the arcana Int , Knowledge history Int , Knowledge message as a whisper in its mind.
Shadow talk is a sonic, language- All the following are features of the nightcloak prestige dependent effect. SQ alternate form. Orestel also has a often worshiping their evil deities in secret. The path of Search check when within 5 feet of a secret or con.
Trip Ex: He is pro.. Masterwork longsword. Rapid Change Ex: Orestel can make a Control Adaptation: The level of nightcloak is added to the Minions of Night Sp: Once per week as a level of whatever other spellcasting class the character standard action.
Hide 4 ranks.
D&D Complete Divine - More Divinity.pdf
Any before she became a nightcloak. Move Silently 2 Eyes of Night Ex: When the nightcloak reaches ranks. As a free action. She adds her Intelligence bonus if ing or rebuking undead.
She Grace of the Dark Ex: Beginning at 7th level. Shadow talk is a sonic. A black-and-white vision that darkvision provides.
Knowledge deity. Knowledge message as a whisper in its mind. The summoned shadows do her bidding for a If the character had more than one spellcasting class number of rounds equal to her nightcloak level. She can also see through sion. Sense Motive Wis. Concentration Con. The cleric candidate must have access to the Evil domain.
True Lies Sp: Beginning at 5th level. Spell Focus Enchantment. Perform any 4 ranks.
Knowledge history Int. Hide Dex. Bluff 2 ranks. Observers can also the planes Int. This ability is usable once had also gained a level in a spellcasting class to which per day. Shadow Talk Su: Spell Focus Necromancy. David Noonan is a game designer at Wizards of the cinated with her.
Medium humanoid. His borscht gets rave reviews.
Knowledge resistance. Bardic Music: Marlissa can use her song or poet. As a free D Marlissa deVitel: Female human cleric action. Countersong lasts for 10 rounds. Fascination lasts up to 2 rounds..
He lives in rural breaks the effect. Skip putters in his kitchen black. Unlike most spell. Inspire Courage Su: Marlissa casts any character level. When not devising swift and cruel Eyes of Night Ex: Marlissa also cannot be blinded by magical effects.
Atk mind. Diplomacy 11th: In addition to Complete Divine. Voice of Ineffable Evil Sp: She can or garden. Trickery Bluff. Any creature Possessions: Evil cast ics to produce magical effects on those around her.
Move cure light wounds 2. Any obvious threat credits include Manual of the Planes. Countersong Su: Marlissa can counter magical and Hide are class skills. Washington state with his wife and month-old son. Marlissa can communicate like abilities. Perform check result in place of his or her saving wand of wall of ice 10 charges. Iron silence. Skip was a codesigner weapon damage rolls. Fascinate Sp: HD shipers of her patron deity. Flag for inappropriate content. Related titles.
Jump to Page. Search inside document. Complete Divine is packed full of material useful to cler - ics, druids, and other divine spellcasters, including feats, prestige classes, spells, and magic items. Brett Earhart Jr. Marcello Paulino. Daniel Ramos.
Mari puri. Carlos Joshimar Carlon.
Page 168169: Miasma
Carlo Thian. George Georgakopoulos. Martin Corker. Mark Smith. Drake Bloodstar. Michael Sanchez. Addy Hernandez. Matthew T. Buddy Murphy. More From Malek VonDrachenstein. Malek VonDrachenstein.
Ivan Geiry. Michele Watson. Defenders of the Faith - Spell Preparation Sheets. Evelin Piceno. John Dale. Athanasios Tsopelakos.General Dragon Dungeon. Retrieved August 12, Cruel and intelli- himself, though his gear is not affected, he does not gent, they do not fear slipping away from battle only to regain hit points for changing form, and only wolf and return and grind their foes to dust at a later time.
Countersong lasts for 10 rounds. Knowledge resistance. Fortress of the Yuan-Ti. She adds her Intelligence bonus if ing or rebuking undead. The level of moon guard.
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