Library of Congress Cataloging-in-Publication Data. Maher, Jimmy, –. The future was here: the Commodore Amiga / Jimmy Maher. p. cm. Into this bifurcated computing environment came the Commodore Amiga It was, Jimmy Maher writes in The Future Was Here, the world's first true. Long ago, in , personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari.
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The Future Was Here: The Commodore Amiga, , pages, Jimmy Maher, bestthing.info Jimmy Maher, The Future Was Here: The. Commodore Amiga, MIT Press, , pp. Historians of computing, when asked which s personal computer. Amiga. Today the name is barely recognized among hardcore gamers or professional multimedia workers under the age of twenty-five. For the older set, though.
[PDF Download] The Future Was Here: The Commodore Amiga (Platform Studies) [Read] Online
No institutional affiliation. LOG IN. In lieu of an abstract, here is a brief excerpt of the content: The Commodore Amiga by Jimmy Maher.
Historians of computing, when asked which s personal computer most influenced the complex applications and now-ubiquitous design of Microsoft Windows and Apple Mac OSX operating systems, will reflexively answer the original Apple Macintosh.
On the Amiga front itself, historians can already find alternative perspectives If you would like to authenticate using a different subscribed institution that supports Shibboleth authentication or have your own login and password to Project MUSE. Additional Information.
MIT Press, Today the name is barely recognized among hardcore gamers or professional multimedia workers under the age of twenty-five.
For the older set, though, the word Amiga often triggers intense nostalgia for a personal computer seemingly years ahead of its time in both capability and creative potential. In the fifteen years since Amigas stopped being produced in large numbers, a considerable body of mythology has arisen around the machine. In cautionary tales, Amiga has come to exemplify the risks of thinking too far ahead.
The Future Was Here
In screeds against corporate capitalists, Amiga is cast as a victim of feckless, greedy businessmen. Even the user base, which numbered in the millions, is routinely drubbed for being too fickle, too idiosyncratic, and too European for the Amiga to have succeeded. Although each of these narratives has compelling elements, they tend to mask the most important lessons offered by the story of the Amiga.
The Commodore Amiga is an invaluable resource to anyone trying to make historical sense of the Amiga and indeed the world of personal computing circa Yet its pricing was not significantly above the market norms for personal computers.
While the most popular variants of Amiga, the and the , were primarily used for gaming, Commodore also developed several models—such as the —explicitly for graphic and sound-editing work.
Helpfully, Maher takes the reader through a nuts-and-bolts explanation of how Boing works in order to clarify what separated Amiga from its contemporaries. For those who don't know anything about these languages, or computer languages in general, the read will most likely be boring and intimidating. From my point of view, the book would have been better if it were more technical, and for those who aren't computer literate, the book will be too complex as-is.
The author had to compromise. Otherwise, it's a great book. It could have been improved by having an appendix for those who don't know about "bits and bytes", and another for further explanations of the technical tricks used by game programmers. The author explains the history of Commodore and the Amiga's demise, and this was news to me.
I knew the Amiga had vanished, but never knew why. This history lesson is readable by anyone, both computer scientists and historians. This a a good book, well-written and with apt examples. If I had unlimited time and resources in my life, I would have written this book. It is exquisitely detailed, but not overly so.
There are working examples from the author if you care to take a deeper dive. The facts are accurate, and the "positioning" and analysis is thought out and well reasoned. In short, there's a lot to like about this book if you were an Amiga enthusiast. But the more important reason that this book should have been written and now is is for when future historians want to take a reasoned approach to understanding why things unfolded the way they were.
IN 50 years, this book will hold up with the technical accuracy, attention to detail, cited references, and "just enough" detail to tell the story in an accurate and easy to read way.
Thanks Jimmy for the book, and more importantly, future historians of the technology will thank you too. See all 39 reviews.
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He digs past easy nostalgia and into the telling specifics, revealing what enabled the Amiga to define so much of the playful, media-rich personal computing world in which we live today.
Publications, , p. In the following decade, hardware manufacturers successfully attempted to present computers to the broader public. The facts are accurate, and the "positioning" and analysis is thought out and well reasoned. Conclusion In this article, I discussed how home computer manufacturers included several audio-visual demonstrations in their advertising strategies.
Similar cases from Atari and Apple show a similar interdependence. MacRury, Advertising, Routledge, , p.
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