LEARNING MAYA 2 Maya is a trademark of Silicon Graphics, Inc. exclusively used by Alias|Wavefront, a division of Silicon Graphics How to use this book. But aside from animation it's common for concept artists to learn Maya since it's a huge part of video game development. That's why I've curated the best books. you are new to Maya, this book is your fastest starting point. If you are an existing To allow you to print copies of the online tutorials, we've provided PDF files.

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Books are always a team effort. Of especial help with this one was the tireless work of my tech editor, former student, colleague, and friend Jake Green. His. several books, among them Maya Cloth for Characters (Surrealistic Producing Effects, Studio Projects: Dynamics (Sybex, ), and Maya Studio Projects. Autodesk® Maya® is a 3D animation system that lets artists play the roles of director, actor, set designer . Learning Maya | Foundation book gives you project-.

Creating Gears — Lean how to create gears with this helpful guide.

Using Revolve — Learn how to use the revolve tool in Maya with this tutorial. Using The Extrude Tool — A tutorial that covers in-depth guide on the extrude tool and all of its functions. Building a Polygon Arch — Learn how to make arches in a building with this interesting tutorial. Wireframe Rendering — In this tutorial you can learn how to create wire-frame rendering in Maya.

How to Create a Wine Glass — A useful tutorial on creating a wineglass using the curve tool. Realistic Ear Modeling — Create a realistic ear in Maya, for those with experience in polygon modeling. Realistic Eye Modeling for 3D Characters — This is a tutorial on how to model and apply shaders to create realistic eyes.

Maya Manual

Caustics — A tutorial to learn how to make a picture of a glass using caustics in Maya. Modelling in Alias — Ceiling light — A tutorial that teaches you about creating ceiling light in Maya.

Create Fire in Maya — Learn the process of creating fire effect from scratch using Maya particle system. Create a New York Subway Entrance in Maya — A detailed guide on how to model the low-poly mesh from reference, and then creating the high-poly source for the purpose of making normal maps. Creating A Holiday Ball — A tutorial to teach you how to create a holiday ball from polygonal primitives in Maya.

Creating a Lava Lamp in Maya — Want to create a lava lamp in Maya, then follow this tutorial that shows modeling, shading, lighting and rendering of a realistic lava lamp. How to Create an Awesome Fire Effect Using Maya Fluids — A step-by-step guide to learn how to create a fire animation in Maya, which you can later use in any of your projects.

Modelling A Poly Table Fan — This video tutorial is about creating a polygonal fan table with some quick modeling techniques like curve extrude, surfaces, poly tube, smooth, bevel, curve revolve, extrude, and more. Creating Dynamic Mud Effect Using Soft Body — A tutorial that teaches you how to create an effect that shows a dynamic sphere moving over mud. Making Eyelid Rig with Driven Keys and Expressions — This tutorial tells you how to create blend shapes for 4 positions of the eye and drive these blend shapes automatically to show eye ball rotating.

Model a Spitfire War Plane — A detailed tutorial on how to model a fire-spitting war plane. Modeling A Toy Dragonfly — This tutorial teaches you how to model, texture, and render a toy dragonfly in Maya. Modeling Hand — Follow this tutorial to learn how to model a human hand.

Modeling Human — If you want to learn how to model a human figure, try out this tutorial. Modeling Human: Naruto Chibi — This Maya tutorial will teach you about modeling human figure, specifically in the form of anime. Spotlight Fog — A tutorial that teaches how to add fog to a spotlight in easy steps. Model Airplane in Maya — This video tutorial shows you how to model an airpalne in Maya.

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Using Projection Mapping in Maya — A detailed tutorial on how to use simple tri planar box projection and planar projection to shade two walls, all done in only one material.

Making A Battleship in Maya — This tutorial shows you how to make ship using Nurbs curves, surfaces and poly geometry features in Maya. Creating CG nature — If you want to make terrain, trees and grass using Maya, follow this tutorial. Candle Flame — An easy tutorial on how to build a candle flame in Maya.

The codex is written on a long sheet of paper that is 'screen-folded' to make a book of 39 leaves, written on both sides. It was probably written between the twelfth and fourteenth centuries.

Exactly how the Dresden Codex ended up in Europe is not clear. Even though the last date entry in the book is from several centuries before its relocation, the book was likely used and added to until just before the conquerors took it.

About 65 per cent of the pages in the Dresden Codex contain richly illustrated astronomical tables. These tables focus on eclipses, equinoxes and solstices, the sidreal cycle of Mars, and the synodic cycles of Mars and Venus. These observations allowed the Mayans to plan the calendar year, agriculture, and religious ceremonies around the stars.

In the text, Mars is represented by a long nosed deer, and Venus is represented by a star. Pages are eclipse tables. These tables accurately predicted solar eclipses for 33 years in the 8th Century, though the predictions of lunar eclipses were far less successful. Icons of serpents devouring the sun symbolize eclipses throughout the book.

The glyphs show roughly 40 times in the text, making eclipses a major focus of the Dresden Codex. The first 52 pages of the Dresden Codex are about divination. The Mayan astronomers would use the codex for day keeping, but also determining the cause of sickness and other misfortunes.

Though a wide variety of gods and goddesses appear in the Dresden Codex, the Moon Goddess is the only neutral figure [12]. In the first 23 pages of the book, she is mentioned far more than any other god.

The codex also contains astronomical tables, although less than are found in the other two generally accepted surviving Maya codices.

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Other scholars have expressed a differing opinion, noting that the codex is similar in style to murals found at Chichen Itza , Mayapan and sites on the east coast such as Santa Rita, Tancah and Tulum. Three years later the first reproduction drawing of it was prepared for Lord Kingsborough , by his Lombardian artist Agostino Aglio.

The original drawing is now lost, but a copy survives among some of Kingsborough's unpublished proof sheets , held in collection at the Newberry Library , Chicago. Main article: Grolier Codex Page 6 of the Grolier Codex, depicting a death god with captive While the three codices above were known to scholars since the 19th century, the Grolier Codex only surfaced in the s.

The codex, found in a cave and bought from a Mexican collector that donated it to the Mexican government in [30] , is really a fragment of 10 pages. Each page shows a hero or god, facing to the left.Pages are eclipse tables. Modeling Saw — If you want to learn how to model a saw, take a look at this tutorial. This post may contain affiliate links.

Maya Subsistence

Lighting and rendering are two very closely connected subjects and this book organizes them well. The author Roger King has classroom teaching experience and it shines through in his writing style. The discussions are organized around four themes: ecological models for early Maya adaptations; archaeological investigations of Pre-classic and classic Maya subsistence; contributions of geography and soil science to an understanding of ancient Maya subsistence; and Maya subsistence in the post-classic, colonial, and modern eras.

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Feel free to read my other articles. I have always been a very creative person and find it relaxing to indulge in dumog. I do enjoy reading novels unexpectedly .