Editorial Reviews. Review. "HTML5 is the "future of the web". How many times have you heard bestthing.info: Head First HTML5 Programming: Building Web Apps with JavaScript eBook: Eric Freeman, Elisabeth Robson: site Store. Read "Head First HTML5 Programming Building Web Apps with JavaScript" by Eric Freeman available from Rakuten Kobo. Sign up today and get $5 off your. Livros de programação. Contribute to p0w/ebooks development by creating an account on GitHub.

Head First Html5 Programming Ebook

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Head First HTML5 Programming is your ultimate tour guide to creating web applications with HTML5 and JavaScript, and we give you. Head First HTML5 Programming is your eventual tour guide to creating web applications with HTML5 and JavaScript,use huge new APIs being. The O'Reilly logo is a registered trademark of O'Reilly Media, Inc. The Head First Head First HTML5 Programming, and related trade dress are trademarks of.

Also, forward-thinking designers and developers are not waiting for the final blessing by the W3C to begin learning what they can do with it now and in the future.

This book was written by Eric Freeman and Elisabeth Robson, both of whom possess a lot of experience with the subject matter. Its considerable size, pages, is partly due to the extensive use of humorous pictures, actors, scenarios, clever drawings, and a generous use of whitespace — characteristic of other titles in the Head First series.

At first glance, these elements might seem like cartoonish gimmicks, meant only to boost the page count or keep graphics employees busy.

Actually, these methods are intended to help readers retain the new knowledge, and make the learning process more pleasant.

This approach is covered in more detail in the book's introduction. The material is organized into ten chapters, followed by an appendix. Some JavaScript knowledge would be helpful, but is not necessary.

On the publisher's page , visitors will find more details about the book, a couple reader reviews, some brief author bios, links to download the print and electronic versions PDF is the only format , and the reported errata of which there are eight, as of this writing.

The example code and other files for the book can be obtained from WickedlySmart.

The first chapter introduces HTML5, at a high level and a fast pace, focusing on the new features that it offers, such as the new JavaScript APIs: embedded video and audio without the use of plug-ins , client-side data storage, off-line web apps and caching, geolocation, canvases, sockets, Web Workers, and advanced capabilities for forms and drag-and-drop.

JavaScript is also introduced, with some simple example code.

Much more detail is presented in the subsequent chapter. The only confusing point is, on page 53, when the authors state that there are three different ways to add JavaScript code to a web page, but the figure shows four permutations. The third chapter explains how to work with events and handlers, using a simple music playlist app to illustrate the ideas. In the subsequent chapter, functions and objects are explored in much greater detail, and the presentation is quite methodical and comprehensible.

With Chapter 5, "Geolocation," the authors shift from establishing a foundation of basic JavaScript knowledge, to showing how to apply it for constructing web applications. In the case of geolocation, readers are stepped through the process of building a simple web app that detects the user's current position, displays it on a Google map, and tracks any changes in the position.

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The presentation is solid, except for the claim on page that the callback receives an object, when actually it receives an array of objects. Chapter 7 explicates the new canvas element, which offers capabilities encroaching upon the realm of Adobe's Flash.

The next chapter, titled "Video," is a logical continuation of the discussion on the canvas element, because the latter allows one to do a lot more with the video API.

The authors demonstrate how to do that, after discussing the different video formats and techniques for writing robust HTML to accommodate as many brands and versions of browsers as possible.

HTML5 has taken the venerable browser cookie, and extended its storage capacity tremendously, in the form of the local storage API a. Can we talk about your accuracy? Time to get moving!

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The world of timeouts and maximum age Integrating our new function And one more time Chapter 6 Talking to The Web: So how do we make requests to web services? Displaying the gumball sales data Watch Out, Detour Ahead!

Impressing the client Remember, we left you with a cliffhanger? A bug So, what do we do now?!

What Browser Security Policy? So, what are our options?

Head First Html5 Programming

Taking care of the script element Step 2: The Canvas Our new start-up: How to get a canvas into your web page Test drive your new canvas How to see your canvas Drawing on the Canvas A little Canvas test drive A closer look at the code Failing gracefully TweetShirt: Drawing with Geeks Breaking down the arc method A little taste of using the arc I say degree, you say radian Back to writing the TweetShirt circle code Writing the drawCircle function Welcome back Plug that set in and test it out How does the video element work?

Closely inspecting the video attributes What you need to know about video formats The contenders How to juggle all those formats How to be even more specific with your video formats I was told there would be APIs? How the canPlayType method works We need your help! Unpacking the Demo Unit Inspecting the rest of the factory code The setEffect and setVideo handlers And here are the helper functions That new demo machine smell Getting our demo videos ready Implementing the video controls Implementing the rest of the video controls Another test drive!

Taking care of a loose end And another How to use error events Test Crash!

Where can you go from here? Chapter 9 Storing Things Locally: Time for a test drive! Were Local Storage and the Array separated at birth? Completing the user interface Yet another test drive!Actually, these methods are intended to help readers retain the new knowledge, and make the learning process more pleasant.

Back to the code: Learning Node. NET Core 2 and Angular 5. Benjamin Bahrenberg. Python Programming.

Head First Software Development.

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